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Formation : Interactive Digital Cinema Workshop, ZKM, Karlsruhe, Allemagne.call for participation
Interactive Digital Cinema Workshop ZKM, Karlsruhe October 19 – October 25 2006 Besides effecting production, distribution and projection technologies and procedures the rollout of digital cinema will enable interactive experiences in cinemas even without further major financial investments. During this intense 5 day-workshop participants will explore the potential for new interactive film theatre experiences starting with a look back at early interactive cinema projects and building on advances in interactive technologies and media usage. (keywords: multi-user <–> single location/several networked locations, live-gaming, VJing, machinima, group-interaction, live cinema, databased narratives, ad-hoc customization of content, live audience participation, expanded cinema, d-cinema-alternate content...) sagasnet workshops are aiming in the first place at professionals (developers, writers, producers, designers, programmers, artists, researchers...) coming from MEDIA member countries. Applicants coming from other countries please contact the sagasnet office for details. application forms: http://www.sagas.de There is a limited budget for scholarships available. Timetable: see below Best regards, Brunhild Bushoff _________________________________________________ __sagasnet Bavariafilmplatz 7 D-82031 Muenchen-Gruenwald_______________________ tel + 49 89 64 98 11 29 /30 fax + 49 89 64 98 13 29/30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagasnet.de http://www.sagas.de e-mail sagasnet@sagasnet.de sagas@sagas.de Skype brunhildbushoff_______________________ __a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING ______________________________ ____________________________________________ Interactive Digital Cinema Workshop Preliminary Timetable Thursday, October 19 2006 Arrival 7.00 p.m. Meet & Greet Friday, October 20 2006 9.15 a.m. Brunhild Bushoff (sagasnet) Opening Speech 9.30 a.m. Greg Roach Introductionary Session Part 1 Identifying the opportunity How digital projection, next generation platforms and the growing pervasiveness of interactivity are combining to create a unique, new opportunity for filmmakers. What separates digital interactive cinema from games, interactive narrative or other forms of new media. The overview will then be followed by a detailed examination of Sony's failed InterFilm project. We'll also look at a brief overview of interactive cinema in general and examine the range of expectations audiences are likely to bring to the genre. 11.00 a.m. Chris Hales Kinoautomat Rediscovered This presentation will explain and contextualise the world’s first interactive film system, ‘Kinoautomat, which ran for several hundred performances at the Expo’67 in Montreal. Created in Czechoslovakia as the brainchild of Raduz Cincera, the film’s seminal interaction and narrative scheme has been much discussed in the academic literature - despite the fact that it had never been publicly performed since 1974. Interactive cinema was most certainly kick-started by the Kinoautomat, even though it predated the use of digital technology (it was shot on film and shown using synchronised projectors). Although Mr Cincera himself died a few years ago, I have conducted research in Prague in collaboration with his eldest daughter to author an interactive DVD using the original material of the film (which was actually entitled "A Man and his House") and have edited a book of 120 pages around the subject of Kinoautomat. Additionally, in February 2006 a ‘live’ screening was produced at the National Film Theatre in London. The presentation will include a run-through of the DVD. http://www.kinoautomat.org 12.30 a.m. LUNCH 2.00 p.m. Greg Roach Introductionary Session Part 2 Possible Modes of Interaction Hhow might the audience effect and alter the experience? Narrative forms, aesthetic variance and different ways to compute the results of audience choice. Media forms in interactive cinema: film, video and real-time 3D. The implications of media choices on both emotion and interaction. A detailed look at Volumetric Cinematography and it's implications for interactive cinema. Playback engines: from high-end PCs to XBox, xServe, HD DVD, Blu-Ray and PS3 - the choice of platform is more powerful and robust then ever before. How do you know which to choose? The problems of group interaction: input forms (gesture, sounds, buttons, etc), interface constraints, user feedback techniques, signal-to-noise. The tyranny of the majority. Basic production overview: how do you go about combining film making and computer software design? 4.00 p.m. Greg Roach First Brainstorming Session with assignment for exercise Saturday, October 21 2006 9.30 a.m. Greg Roach Presentation and discussion of exercise results 11.00 a.m. Chris Hales Interactive Film Performance, based on the experience of ‘Cause and Effect’. Since 2002 I have been creating interactive movies specifically for ‘live’ performance to large groups, and have taught numerous workshops from which additional films have been created. This hour-long show will present a variety of these films, each of which can be affected by the audience in a different way, for example audio frequency detection or the video-tracking of a bright light. Most of the films fit into the existing repertoire of ‘Cause and Effect’, a collaboration between myself and Teijo Pellinen, which has performed almost thirty live shows at various venues and events in Europe and North America and from which important experience has been gained. http://www.causeandeffect.tk 12.30 a.m. LUNCH 2.00 p.m. . Friedrich Kirschner Using Realtime Engines and Machinima for Audience Participation The Session will introduce the machinima approach of creating live performances with audience interaction - using game engines to produce realtime content that can react to audience participation in a wide variety of ways. Examples and demonstrations will illustrate basic approaches to use this new way of animated filmmaking in a performative context. 4.00 p.m. Greg Roach/ Tom Klinkowstein Second Brainstorming Session followed by group work sessions Sunday, October 22 2006 Horizon Projects Workshop Horizon Projects are proposals for the future created to gain fresh perspective on current creative undertakings. This workshop employs the Horizon Projects premise as a tool to imagine new forms, locations and themes for the interactive cinema concepts already created to that point in the larger workshop. 9.15 a.m. Tom Klinkowstein Introduction, teams formed, teams work ... 12:00 a.m. Tom Klinkowstein Proposal presentations by teams from the perspective of the Future Frame of Reference, followed by discussion/ feedback from the other members of the workshop. 1:15 p.m. Lunch 2:15 p.m. Tom Klinkowstein Proposal presentations continued ... 3.15 p.m. Tom Klinkowstein Team work sessions 5.00 p.m. Tom Klinkowstein Presentations with iterated proposals based on morning feedback and suggestions on how what is being proposed for the future might be adapted to current conditions. Wrap-up discussion. Monday, October 23 2006 9.15 a.m. Greg Roach Final team formation and reconsidering concepts on the basis of brainstorming and Horizon workshop results, Assignment for building a (paper) prototype Mentored group work session 12.30 a.m. LUNCH 1.30 p.m. Greg Roach Mentored group work session 3.00 p.m. Greg Roach Testing and feed-back Tuesday, October 24 2006 9.15 a.m. Greg Roach Mentored group work session Preparing for final concept presentation 12.30 a.m. LUNCH 2.00 p.m. Greg Roach Final concept presentation, discussion and overall evaluation Wednesday, October 25 2006 Departure
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