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Formation : Interactive Digital Cinema Workshop, ZKM, Karlsruhe, Allemagne.

call for participation

Interactive Digital Cinema Workshop
ZKM, Karlsruhe
October 19 – October 25 2006

Besides effecting production, distribution and projection
technologies and procedures the rollout of digital cinema
will enable interactive experiences in cinemas even without
further major financial investments.

During this intense 5 day-workshop participants will explore
the potential for new interactive film theatre experiences
starting with a look back at early interactive cinema projects and
building on advances in interactive technologies and media usage.
(keywords: multi-user <–> single location/several networked locations,
live-gaming, VJing, machinima, group-interaction, live cinema,
databased narratives, ad-hoc customization of content, live audience participation,
expanded cinema, d-cinema-alternate content...)

sagasnet workshops are aiming in the first place at professionals
(developers, writers, producers, designers, programmers, artists, researchers...)
coming from MEDIA member countries. Applicants coming from other countries
please contact the sagasnet office for details.


application forms: http://www.sagas.de
There is a limited budget for scholarships available.
Timetable: see below

Best regards,
Brunhild Bushoff


_________________________________________________
__sagasnet
Bavariafilmplatz 7
D-82031 Muenchen-Gruenwald_______________________

tel + 49 89 64 98 11 29 /30
fax + 49 89 64 98 13 29/30
mobile + 49 (0) 171 45 28 0 52
URL http://www.sagasnet.de
http://www.sagas.de
e-mail sagasnet@sagasnet.de
sagas@sagas.de
Skype brunhildbushoff_______________________

__a non profit initiative to further interactive
content creation in the frame of the MEDIA
Programme TRAINING ______________________________
____________________________________________

Interactive Digital Cinema Workshop
Preliminary Timetable

Thursday, October 19 2006
Arrival
7.00 p.m. Meet & Greet

Friday, October 20 2006
9.15 a.m. Brunhild Bushoff (sagasnet)
Opening Speech

9.30 a.m. Greg Roach
Introductionary Session Part 1
Identifying the opportunity
How digital projection, next generation platforms and the growing
pervasiveness of interactivity are combining to create a unique,
new opportunity for filmmakers. What separates digital interactive
cinema from games, interactive narrative or other forms of new media.
The overview will then be followed by a detailed examination of Sony's
failed InterFilm project. We'll also look at a brief overview of
interactive cinema in general and examine the range of expectations
audiences are likely to bring to the genre.


11.00 a.m. Chris Hales
Kinoautomat Rediscovered
This presentation will explain and contextualise the world’s first
interactive film system, ‘Kinoautomat, which ran for several hundred
performances at the Expo’67 in Montreal. Created in Czechoslovakia
as the brainchild of Raduz Cincera, the film’s seminal interaction and
narrative scheme has been much discussed in the academic literature -
despite the fact that it had never been publicly performed since 1974.
Interactive cinema was most certainly kick-started by the Kinoautomat,
even though it predated the use of digital technology
(it was shot on film and shown using synchronised projectors).
Although Mr Cincera himself died a few years ago, I have conducted research
in Prague in collaboration with his eldest daughter to author an interactive DVD
using the original material of the film (which was actually entitled "A Man and his House")
and have edited a book of 120 pages around the subject of Kinoautomat.
Additionally, in February 2006 a ‘live’ screening was produced at the National Film Theatre in London.
The presentation will include a run-through of the DVD.
http://www.kinoautomat.org

12.30 a.m. LUNCH

2.00 p.m. Greg Roach
Introductionary Session Part 2
Possible Modes of Interaction
Hhow might the audience effect and alter the experience?
Narrative forms, aesthetic variance and different ways
to compute the results of audience choice.
Media forms in interactive cinema: film, video and real-time 3D. The
implications of media choices on both emotion and interaction. A
detailed look at Volumetric Cinematography and it's implications for
interactive cinema.
Playback engines: from high-end PCs to XBox, xServe, HD DVD, Blu-Ray and
PS3 - the choice of platform is more powerful and robust then ever
before. How do you know which to choose?
The problems of group interaction: input forms (gesture, sounds,
buttons, etc), interface constraints, user feedback techniques,
signal-to-noise. The tyranny of the majority.
Basic production overview: how do you go about combining film making and
computer software design?

4.00 p.m. Greg Roach
First Brainstorming Session with assignment for exercise

Saturday, October 21 2006

9.30 a.m. Greg Roach
Presentation and discussion of exercise results

11.00 a.m. Chris Hales
Interactive Film Performance, based on the experience of ‘Cause and Effect’.
Since 2002 I have been creating interactive movies specifically for ‘live’ performance
to large groups, and have taught numerous workshops from which additional films
have been created. This hour-long show will present a variety of these films,
each of which can be affected by the audience in a different way, for example
audio frequency detection or the video-tracking of a bright light.
Most of the films fit into the existing repertoire of ‘Cause and Effect’, a collaboration
between myself and Teijo Pellinen, which has performed almost thirty live shows
at various venues and events in Europe and North America and from which important
experience has been gained.
http://www.causeandeffect.tk

12.30 a.m. LUNCH

2.00 p.m. . Friedrich Kirschner
Using Realtime Engines and Machinima for Audience Participation
The Session will introduce the machinima approach of creating live
performances with audience interaction - using game engines to
produce realtime content that can react to audience participation
in a wide variety of ways. Examples and demonstrations will illustrate
basic approaches to use this new way of animated filmmaking in a
performative context.


4.00 p.m. Greg Roach/ Tom Klinkowstein
Second Brainstorming Session followed by group work sessions


Sunday, October 22 2006

Horizon Projects Workshop
Horizon Projects are proposals for the future created
to gain fresh perspective on current creative undertakings.
This workshop employs the Horizon Projects premise as a
tool to imagine new forms, locations and themes for
the interactive cinema concepts already created to that
point in the larger workshop.

9.15 a.m. Tom Klinkowstein
Introduction, teams formed, teams work ...

12:00 a.m. Tom Klinkowstein
Proposal presentations by teams from the perspective
of the Future Frame of Reference, followed by discussion/
feedback from the other members of the workshop.

1:15 p.m. Lunch

2:15 p.m. Tom Klinkowstein
Proposal presentations continued ...

3.15 p.m. Tom Klinkowstein
Team work sessions

5.00 p.m. Tom Klinkowstein
Presentations with iterated proposals based
on morning feedback and suggestions on how
what is being proposed for the future might be
adapted to current conditions. Wrap-up discussion.

Monday, October 23 2006
9.15 a.m. Greg Roach
Final team formation and reconsidering concepts on the basis
of brainstorming and Horizon workshop results,
Assignment for building a (paper) prototype
Mentored group work session

12.30 a.m. LUNCH

1.30 p.m. Greg Roach
Mentored group work session

3.00 p.m. Greg Roach
Testing and feed-back


Tuesday, October 24 2006
9.15 a.m. Greg Roach
Mentored group work session
Preparing for final concept presentation

12.30 a.m. LUNCH

2.00 p.m. Greg Roach
Final concept presentation, discussion and overall evaluation

Wednesday, October 25 2006
Departure

mots clés: Zkm-center-Art-Media Sagasnet Allemagne

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